Phase 01
An Insurgency Old-Timer's Notes
Long before there was a hosting group, there was one player from early access days. A base film inspired by NWI livestreams PVP & co-op for "Insurgency 2 United," bonus content included, followed by a listen-server walkthrough for anyone trying to try hosting on their own easy lazy way.
Phase 02 — Ideas and Learning curve
Standing Up the First Server
Mostly self-taught from Arc's guides, with a lot of trial and error on the side. The very first dedicated server ran off a home connection, tickrate hand-tuned just to stop a weak home Wi-Fi from buckling under the load. Not pretty — but it worked, and it was the starting point that will grew into a rented VPS.
Ally
Phase 03 — Honorable mention
Robomikel & the SSM Tool
One name earns its own entry. Robomikel built Steam Server Manager, a PowerShell tool, contributed to make running this whole thing sane, and taught the basics of actually securing a rented instance — SSH keys, fail2ban, the works. He also shared resources at a point when the project, and its founder -> ME, were in genuinely bad shape. Nothing here keeps running without his help provided.
Phase 04 — Lessons Learned
The Early Years
Common mistakes nearly priced this hobby out of existence: a self-managed dedicated OVH server as a total beginner, real-money commissions for almost every SourceMod plugin request back before AI tooling existed, and an ongoing website-builder subscription to cover a lack of web-coding skills. At its most expensive, the project ran roughly €1,000–1,200 a year.
Phase 05 — Course Correction
Learning to Spend Smarter
Friends' advice and a more deliberate roadmap turned things around. AI tools closed the skill gap on both plugins and web work, and thinking twice about long-term choices. As a result, nowadays i’ve been able to cut the yearly budget for this hobby in half.
DeclassifiedOutlook
Phase 06 - More about me
Real Life, Unfiltered
This isn't the kind of thing a community page usually shares, but transparency matters here i think. I'm based in Belgium, where government budget cuts keep landing hardest on people with profiles like mine, on long-term disability support that's getting harder to keep funded. I've lost close to half of my monthly allowance, and for about two years now I've been under "curator" — a court-appointed financial guardianship — Due to a few past and recent relationship ended in a breach of trust that cost me a lot of money, and my car, and others miscs things along the way.
2027 is going to be a hard year to keep this project funded. I'm going to do everything I can to keep saving and keep it running.
Phase 07 — Holding the Line
What Stays, No Matter What
Whatever the year throws at it, the core lineup stays up:
- Insurgency MGE-DUELS
- #1UP-Extra-Life (Part of DOI Revival)
- Born to Kill: Vietnam
- Screaming Steel: 14-18
Resistance & Liberation survives if crowdfunding pulls through again like last year, and Lupin's DarkZero: Revolution — which I've coached along the way — is entirely his call to keep going.
Phase 08 — Bright Spots
The Good Parts
Rye Games' video gave the motivation to revive Born to Kill: Vietnam and Screaming Steel: 14-18 — both total conversions for Day of Infamy, both still live today. Huge thanks to every donor on the Wall of Fame, several of whom even helped test plugin implementations in-game. And if everything lines up, a promo clip from boogie5 should be landing this July.