Our community-developed patcher resolves spammy server listing in two popular indie games. Get back to playing with this simple, one-click solution.
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Automatically block fake servers in the Windows Firewall — here's how the Fastpath-style spam works, and why blocking it outright is the only real fix.
If you're playing a Source engine game infected by these fake servers, your server list fills with spammed entries that end up putting you on a different server than the one you meant to join. At the time of writing, the Fastpath community is the primary abuser of this method.
You can still join other servers after landing on one of these — but because of the sheer number they spam, and their trick of using joining players to fake a high player count for a long time, it's easy to get pulled right back in.
One of the most important reasons to block these servers outright: joining them lets the operators use your Steam information to fuel their spamming method. They capture your Steam details, including the unique authentication used to join, and — unlike legitimate servers — they don't remove it when you leave. Instead your info and nickname get put on all their other fake servers for as long as it stays valid.
This pushes the fake servers high up the list and makes them hard to avoid, since they can spam as many as they want. On top of that they fake map names, server names (including names of servers you actually like), player counts, and even ping — though the ping is only faked in-game, not on the server list.
During the hours when fewer players are online, the effect is amplified — it becomes harder for Steam's servers to tell which listings actually have legitimate players. And because the operators constantly rotate their details and the ports the servers run on, blocking them with the in-game blocking buttons is nearly impossible.
Make usage of the x64 bit version architecture of INSURGENCY (default is 32-bit), which crashes on specific custom maps due to an ancient Source engine problem called an Engine Hunk Overflow.
Due to differences in memory limits between the 32-bit and 64-bit versions, this issue is practically only seen in the 32-bit game client or server. Thus, it's recommended to use the 64-bit game client or add +r_hunkalloclightmaps 0 to your game launch options.
The same issue has been reported for DOI and has been fixed by Saber/NWI: SteamDB change history
A community-driven solution to persistent spammy server listing issues in your favorite indie games.
Simple installation process that automatically blocking the 'Fake' servers in the Windows Firewall.
Developed by old timers and verified by testers experiencing the same issues.
trusted encoding project and source code available on GitHub made by players for players.
The developers have addressed crash issues in recent updates. While most problems are resolved in Insurgency (2014), Day of Infamy (2017). Players may still benefit from our community patcher to clean server brrowser listing.
Important Notice: Removal of BattlEye SupportHello players,Read full INS update on Steam Read full DOI update on Steam
byu/Paxopoxo inDayofInfamy
Old timer briefing for new comers!
by u/Low-Froyo-8144 in DayofInfamy